Friday, 26 April 2013

Don't Starve Short Review


Don't Starve is a game which I have been addicted to for the last week, the concept is simple as the title suggests, but the content is deep.
Klei Entertainment is best known for its platform games. Don't Starve is a completely different direction for the company, coming from a company who created the Shank series for example. Don't Starve should not be marked as yet another survival clone after the success of Minecraft, the game is unique in many aspects.
The visual style gives is unique, giving off a feeling of a world drawn by pencil. It's simple but effective, it fits in well with the simple, casual feel of the game. Survival is the key idea for this game, the aim is to try survive the longest amount of days possible. It gets rather deep and immersive when you begin to struggle to find food so you don't starve. Crafting is very important in this game, creating tools and stations which allow you to further increase the amount of items you can build. Each day you must keep an eye on time and return to your campfire before night, otherwise you will face certain death from the dangers in the wild.

Unlike Minecraft, every monster seems like a serious threat to your survival and are rather tough, it makes you think about every battle and assess the threat. Considering the game being relatively cheap on Steam, there is a lot of fun to be had with the game. The game is still in alpha therefore expect regular support for the game and loads of brand new features to expand on the all ready solid content.

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